![]() Until we begin working on the second pre-alpha (which we are extremely eager to work on!) most of the interface work is going to revolve around polish and visualising in-game features. Of course there’s going to be tweaks as the project develops, but all of the base drafts and UI sheets for the first pre-alpha are eagerly waiting to be brought to life inside Unity. We’ll be sure to show off more of our vegetation for this climate very soon, but until then, make sure to keep your plants on!īoth exciting and conversely terrifying, there’s very little interface designing left to do for the game. The landscape is quite versatile, featuring cliffs, mountains, flat building space, and lakes. This beautiful attraction offers the chance to entice nearby critters to investigate the tiny mammals jumping around on the other side of the glass.Īfter quite a bit of anticipation, this is how the tropical wet island looks from a distance! With players being able to terraform archipelagos from the seafloor, we can’t wait to see what everyone does in the future with our creative tools and map landscapes.Īs you can see by the remnants of the large crater towards the north of the terrain, this island’s origins are volcanic – sprouting a small chain of archipelagos in its wake from the seafloor. Harkening back to real world zoos, the metal viewing platform is a staple of any park due to its ability to get guests up close and personal with extinct creatures without getting caught in harm’s way. Whilst quite basic in its material, this building will appease the majority of your creatures in its modest simplicity. The wooden shelter is a large structure capable of housing most animals throughout their life cycle. Key decorations and statues like Monument buildings help pretty-up your park and act as core locations for guests to hang out. ![]() Placed as a decorative object, the Science Monument increases the land value of the immediate area. In this update we’re taking a closer look at the structures directly used by animals and guests including shelters, amenities, and attractions. For June, we’ve got a hefty assortment of goodies to show off. Unsurprisingly, the art team has been working hard at bringing the assets of Prehistoric Kingdom to life. ![]() Players are able to paint the terrain freely by selecting ground types from the Climate Painter with the option of automatically painting rock or dirt in correspondence to the height of the terrain.Ĭreate natural archways, land bridges, mountain ranges, and even “volcanoes” by digging out mountain tops! Here’s a look at some of the tools in action:Īs you can see, Prehistoric Kingdom’s terraforming allows players to freely sculpt the terrain through a variety of methods and tools the world is quite literally your canvas. It’s still a work in progress, so please excuse any wonky graphical artefacts. This progress on the fencing systems has made the team giddy at the thought of soon working on monorail building once all the kinks have been worked out…Īll of the basic tools are up and running so now it’s a matter of adding and refining terrain textures as well as hooking it up to construction in order to flatten surrounding land. Snapping angle and the rotation angle all works with the expected lovely curves that is made available through splines. There’s not too much to say about it at the moment as it’s still being worked on, but the first stages of freeform and two-step placement is in. Prehistoric Kingdom’s clever programmers have created the first rudimentary attempt at the spline-based fencing system. Please keep in mind that everything shown here is a work in progress and is subject to change throughout the game’s development! June set us up with some great progress on building mechanics and terraforming, allowing us to finally start showing off the new systems (hurray!). Without further ado, let’s get right into the development update. All hands were on deck during June as we continued to chug along at a steady pace, making some very exciting advancements within programming, art, and game design. We had an absolute blast this past month with some great progress across the board.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |